Autodesk® Design Review 2011 has improved the 3D viewing experience. For example, the new Field of View tool helps you control the viewing experience more easily in confined areas, such as architectural interiors.
Changing the field of view keeps the viewing vantage point in the same location, while still enabling you to increase or decrease how much of the 3D space is shown.
In addition, you can now use simplified lighting schemes to correct for over-lighting and glare automatically in 3D models.
Design Review 2011 also boasts many other improvements, such as
- New support for opening DWG files on 64-bit machines. (DWG support requires Autodesk DWG TrueView 2011 be installed on same machine)
- New keyboard shortcuts for applying markups
- Enhanced raster printing
- And an enhanced Open dialog box
Design Review continues to be the best tool for helping you reduce costs, achieve greater process efficiencies, and improved communication.
Download the new Autodesk Design Review 2011 and let us know what you think!
Thank you.
Is there a texture limit size on texture maps for 3D models. I've been experimenting with real-time utilization of the program and it seems when very large textures are used such as 2000 x 2000 dpi then the images are compressed to such an extent that they really are not usable.
Within 3DS Max the realtime environment shows up great and the large texture maps work fine, but once it's exported .dwf, it's all messed up.
Any thoughts on this? Thanks! DWF is definitely the way to go for an all in one package.
Posted by: Adam Hockley | April 09, 2010 at 02:39 PM