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March 25, 2010


Adam Hockley

Is there a texture limit size on texture maps for 3D models. I've been experimenting with real-time utilization of the program and it seems when very large textures are used such as 2000 x 2000 dpi then the images are compressed to such an extent that they really are not usable.

Within 3DS Max the realtime environment shows up great and the large texture maps work fine, but once it's exported .dwf, it's all messed up.

Any thoughts on this? Thanks! DWF is definitely the way to go for an all in one package.

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